gl renderer: Don't save repeat nodes to disk
authorTimm Bäder <mail@baedert.org>
Wed, 27 Nov 2019 15:47:14 +0000 (16:47 +0100)
committerTimm Bäder <mail@baedert.org>
Wed, 27 Nov 2019 15:47:14 +0000 (16:47 +0100)
This is just debuggin code someone forgot.

gsk/gl/gskglrenderer.c

index 0aee7235e76771dde88b1f4bc0871389931775fb..94f72a8578e1401a2aa18a7f866db8f039db4d5a 100644 (file)
@@ -2072,7 +2072,7 @@ render_repeat_node (GskGLRenderer   *self,
                                &child->bounds,
                                child,
                                &region, &is_offscreen,
-                               RESET_CLIP | RESET_OPACITY | DUMP_FRAMEBUFFER| FORCE_OFFSCREEN));
+                               RESET_CLIP | RESET_OPACITY | FORCE_OFFSCREEN));
 
   ops_set_program (builder, &self->repeat_program);
   ops_set_texture (builder, region.texture_id);